| class SimulationSourceCreates an IR simulation between this object and SimulationTargets.Visibility | Public | Extends | Raytraced |
Public functionsvoid Update() | Render new impulse responses by the state of the scene. |
Public variablesbool ChangePhase | Change the phase of the sound wave on reflection. | bool ShowAllRays | Show all rays, even the ones that didn't hit. | float SpeedOfSound | Speed of sound in units/s. | SimulationTarget[] Targets | Targets which absorb the emitted rays and generate their impulse response by. |
See alsoCavernUnity DLL.Cavern.FilterInterfaces.SimulationTarget | Creates an impulse response simulation between a SimulationSource and this object. |
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