Cavern

 Cavern4D

 Cavernize

 Debug

 FilterInterfaces

  Biquad

  Comb

  Delay

  DistanceBasedLowpass

  Echo3D

  FilterNotExistsException

  Raytraced

  SimpleEcho

  SimulationSource

  ChangePhase

  ShowAllRays

  SpeedOfSound

  Targets

  Update()

  SimulationTarget

 Filters

 Format

 Helpers

 QuickEQ

 Remapping

 SpecialSources

 Spoofer

 Utilities

 Virtualizer

 Atmosphere

 AudioClip3D

 AudioListener3D

 AudioListener3DInspector

 AudioSource3D

 CavernizeRealtime

 Channel

 Clip

 Environments

 Jack

 Listener

 QualityModes

 Rolloffs

 SeatAdaptation

 Source

class SimulationSource

Creates an IR simulation between this object and SimulationTargets.
VisibilityPublic
ExtendsRaytraced

Public functions

void Update()Render new impulse responses by the state of the scene.

Public variables

bool ChangePhaseChange the phase of the sound wave on reflection.
bool ShowAllRaysShow all rays, even the ones that didn't hit.
float SpeedOfSoundSpeed of sound in units/s.
SimulationTarget[] TargetsTargets which absorb the emitted rays and generate their impulse response by.

See also

CavernUnity DLL.Cavern.FilterInterfaces.SimulationTargetCreates an impulse response simulation between a SimulationSource and this object.